DeJa Vu: A Nightmare Comes True Reference Card: Amiga DeJa Vu brings a whole new world to your computer. Because the AMIGA is such a special environment, the AMIGA version of the game differs in some ways from what is described in the manual. This card documents those differences. What You Need Amiga computer with 512K Single Drive Monitor (Color recommended) Loading the Program 1. Kickstart your computer with version 1.1 2. When you are asked for a Workbench disk, eject the Kickstart disk and replace it with your Deja Vu game disk. 3. Double-click on the Deja Vu disk icon. 4. Use Preferences to make sure the time and date are set correctly and configure your printer. 5. Double-click on the Deja Vu game icon to start the game. Saving Games You can save your game in progress at any point. To do so, you will need a formatted storage disk. Follow the standard procedure as outlined in the AMIGA documentation before you start the game. You will not be able to format a disk once the game has started. Make sure your storage disk is not write protected. When you want to save your game in progress, select SAVE or SAVE AS from the PROJECT menu. The first time you save a game, the two commands act identically. You will see this requester appear. Click on the name under which you wish to save the game, or click in the text area and type a file name. The requester shows the files on the internal drive (DF0:SAVE/) by default. You can look at a list of all files on the external drive (or any other connected device) type typing the drive specification and clicking OK. For example, type DF1: and click OK to see all the saved games on the external drive. When you have either selected or typed a file name, click OK to do the same. The two commands - SAVE and SAVE AS - differ on subsequent uses. Once you have saved a game the first time, selecting SAVE will save the current game over the old game automatically. You will not have to bother with file names. If you want to save your game under a new name or to a different path, you need to select SAVE AS, which requires you to supply a file name. Loading Games Use the same requester as the SAVE AS command, except that you won't have to type unless you wish to switch paths. Simply click on the name of the file you wish to load and click OK. Controlling the Game All of the commands work exactly as described in the manual. Whenever reference is made to pressing "the button" you should use the left-hand mouse button. The Windows While the windows in the AMIGA version differ in appearance from those in the manual, they act in essentially the same manner. The only difference is that you cannot double-click in the title bar to expand a window to full-screen size. The Menus The menus are considerably different on the AMIGA than what is shown in the manual. The AMIGA version uses two menus: ABOUT and PROJECT. The ABOUT menu tells you a little about the AMIGA version of the game. You may wish to select an item from this menu, just for fun. The PROJECT menu contains the following items: NEW: Start a new game from the beginning. You will be prompted to save the game in progress if you haven't done so. LOAD: Load a saved game. SAVE: Save the game in progress. SAVE AS: Save the game in progress with a new name. QUIT: Quit the game - you are asked if you want to save the game if you haven't already done so. ** MANUAL ** Well, just ta get ya started The first thing ya gotta do is stick that little plastic thing labeled Deja Vu One in the little hole on the fronta your Mac. Then turn the thing on. Go ahead, I'll wait. Okay now, when it's good and ready, the Mac'll spit out the first disk thingy and tell ya to stick in the other one (labeled Deja Vu Two - hey! I'm a poet!) in the hole. Ya gotta do this a coupla times right at the start, but ya probably won't hafta worry about it again until ya quit the game. Just do what Mac here tells ya, and you'll be aces. Of cours, if you're a wiseacre ya probably got TWO drives, and ya's can just stick the first disk in the disk in the Mac, and the other in the other one, and ya'll get along just fine. Now, ya probably ain't never seen nothin' like this before, so listen up...I'm only gonna go through this once. Most adventure games want ya to talk to 'em real nice and then maybe they'll tell ya what ya need to know. Well, in this game, ya don't talk nice -- ya just do what needs to be done. This here's a sample screen from the game. Look it over, then we'll go through it real slow and careful so ya don't miss nothin'. The first thing ya need to know about is this thingy here: CLICK to continue It's called the command window. Right now, its tellin' ya that there is more text in the text window than ya can see. If ya click the mouse button while pointing in the window, you'll get to see more of the description. The text window, in case ya haven't figured it out, looks like this: Good morning. Welcome to a nightmare come true. You are waking from a stupor that feels like a chronic hangover after a week in Tiajuana. There is a throbbing bump on the back of your head, big We'll talk about the text window later. For now, just click the mouse button until the command window looks like this: Examine | Open | Close | Speak ------------------------------------------- Operate | Go | Hit | Consume They call it the command window for a good reason. You tell the game what to do by pointin' at one of the commands and pressin' your little mousie's button. The commands ya give will usually involve somethin' in the room you're in. Ya see the picture in the middle? That's where ya are. If ya want a description of the room just click the button on the word EXAMINE and then click in the picture of the room. The description'll show up in the text window. Like I said, any time there's more to say than there's room for, the command window'll change so it says "Click to Continue". Ya just click the button and the rest of the words'll pop up. Ya can scroll back through the last few things whats been said by using the scroll bar -- just like MacWrite. You know, point to the little white box on the right side of the window, hold down the mouse button, and move it up or down. Boy, you are a rookie, ain't ya? The other two windows on the screen are a little tricky, so pay attention. The one marked SELF is you. I didn't think you'd get that. What I mean is, if you wanna do somethin' like EXAMINE yourself or OPEN yourself (some might call that taking inventory) you use the little SELF button as the object of the command. Get it? Well, I'll show ya in a minute. The other dohickus is the EXITS window. That shows ya where you can go. Somethin' I've wanted to tell ya for years! The little white box is an exit. In this case, it's the stall door right in front of you. You could just use the door in the picture, but in some places there may be a way out that's outta your line of fire -- uh, I mean outta your line of sight. Now, just ta get ya started, I'm gonna talk through gettin' ya outta this stall. Once ya got that down, you'll be find. Just in case ya get inta trouble, though, I'm gonna give ya a list of what all the different commands do. If you're real nice, I may even let ya in on some shortcuts. Gettin' Outta the Stall Look at the picture carefully. Ya see anythin' that you want to take with ya? I'll give ya a clue. If ya point to somethin' and press the button, it'll go all funny lookin'. Try it out. Point the cursor at the overcoat and press the button. See that? That means that the coat is somethin' you can work with. You probably wanna take the coat with ya. So ya need to put it in your inventory. The window called INVENTORY shows what you got on ya. You can move the Inventory around the screen 'til it's outta your way. You can also stretch it out so you can see more -- just like all those other Mac windows you've used. If ya ain't sure how that works, see your Mac User's Guide or cheat and look in the back of this book for help. In fact, I'll tell ya a secret: if ya wanna make the window fill up the screen, just double-click (that means click the mouse button twice in a row) on the title bar. When the window is all puffed up, the little grow-box in the lower right corner will be inverted (that means it'll be white on black). Double-click on the title-bar again and it'll shrink back down - pretty neat, huh? Examine | OPEN | Close | Speak ----------------------------------------- Operate | Go | Hit | Consume + SELF = INVENTORY The Inventory is where ya put stuff ya want to carry. To take the coat, just point to it and press the button. Now hold the button down and drag the coat over to the Inventory. When ya let go of the coat it will be in your Inventory. Ya probably can't see all of it in the window, but if ya think it ain't all there, try scrolling up and down with the little elevator thing. You should probably take the shoulder holster while you're at it -- never know who you'll run into. You can close the Inventory window by clickin' in the little "close box". Ya get it back by clickin' on OPEN and then on SELF. OPEN is important for more than just yourself, you know. Coats have pockets, and guns have cylinders, and you'd probably be interested in what's inside 'em. Now, let's get ya outta the stall. First you should click on OPEN. Examine | OPEN | Close | Speak ----------------------------------------- Operate | Go | Hit | Consume Then click on the door in front of you. That should open the door. Listen up! Don't fo gettin' antsy and try movin' the mouse when ya click on the door. Ya can't move the door around, and ya don't wanna try. The same goes for anything ya wanna open, examine, talk to, etc. Get it? Good. You could just use the EXITS window as well. If ya want, you can just click on the little white box instead of on the actual door. Now just click on GO Examine | Open | Close | Speak ----------------------------------------- Operate | GO | Hit | Consume and then click in the open doorway or on the white square in the Exit window. TA-DA! You're outta the stall an' inta the john. So, what're ya goin' to do now? Baby, you are in it but deep! You're sittin' in some dive. There's a stiff upstairs. Somebody's out ta get ya -- and I don't mean just the cops! I don't know if ya iced the guy, or if ya did, why, but I do know one thing: you ain't got long to get clear. I know you. You're tough, street-smart, and quick-thinkin'. Well -- two outta three ... Remember -- there's no love lost with the cops, or the mob either. Don't take no chances. Ya hear a siren, ya better run unless ya know you're in the clear. Good luck kid, you're gonna need it ta get offa this hook! From here on out you're on your own. I'm gonna give ya a list of all the commands, but that's it from me. Commands EXAMINE | Open | Close | Speak ----------------------------------------- Operate | Go | Hit | Consume Look ya look real close at somethin'. Click on EXAMINE and then click on the thing ya wanna look at. SHORTCUT: Everything except exits will be examined if ya double-click on 'em. In case ya ain't been payin' attention, that means point to the thing then click the mousie twice in a row. Ya get it? If ya double-click right on the thing ya wanna examine, ya don't have to use this-here command window at all to examine somethin'. Examine | OPEN | Close | Speak ----------------------------------------- Operate | Go | Hit | Consume Open doors, safes, boxes, etc., if they ain't locked. Click on OPEN then on the door or whatever (either in the picture or in the Exits window). OPEN SELF to see your inventory. SHORTCUT: Doors'll usually open if ya double-click 'em. Other things may or may not. Examine | Open | CLOSE | Speak ----------------------------------------- Operate | Go | Hit | Consume Pretty obvious, huh? It's the opposite of Open. Jeesh, do I gotta spell out everything? SHORTCUT: Some things close by themselves. Other than that, all ya got is the regular way. (Did I say there was a shortcut for everything?) Examine | Open | Close | SPEAK ----------------------------------------- Operate | Go | Hit | Consume You may haveta talk to somebody. Click on SPEAK, then on the person ya wanna talk to. Examine | Open | Close | Speak ----------------------------------------- OPERATE | Go | Hit | Consume This is a doozy! If ya wanna work somethin' or use a tool or a key or whatever on somethin' else, ya gotta use OPERATE. For instance, to dial a phone ya need to click on OPERATE then double-click on the phone. To push a button, click on OPERATE and then double-click on the button. To use one thing on another, ya need to pick the two things. For instance, if ya wanna plug a rat what's messin' with you, just click on OPERATE, then on the gun, then on the guy ya wanna shoot. If ya wanna unlock a door, click on OPERATE then on the key then on the door. Examine | Open | Close | Speak ----------------------------------------- Operate | GO | Hit | Consume Use GO to use a door or exit. Click on GO, then on the exit in the picture or in the Exits window. SHORTCUT: Double-click on the doorway or exit in either the picture or the EXITS window. Examine | Open | Close | Speak ----------------------------------------- Operate | Go | HIT | Consume You oughta be good at this one. Click on HIT, then on the Hittee. By the way, be sure you know what you're gettin' into. SHORTCUT: Hey, with your reputation, we figured ya didn't need one. Examine | OPEN | Close | Speak ----------------------------------------- Operate | Go | Hit | CONSUME Even tough guys get hungry. Click on CONSUME then on the food, drink, or whatever. The Menus If ya already know about menus, ya might wanna skip this; it's just for the rookies in the crowd. If ya wanna see all the menus choices ya got commin' to ya, point the little arrow at one of the words at the top of the screen and hold down the button on yer mouse. To pick one of the commands just keep the button down and move the pointer 'til the word ya want inverts. Then just let up on the button. The command'll happen as soon as ya let up on the button. Use SAVE AS whenever ya wanna save a game with a new name. SAVE will save your current position as whatever filename you gave the last time you used SAVE AS. This is just like MacWrite and MacPaint. You can start a saved game by either running it from the Finder's desktop, or by selecting OPEn from the file menu and choosing your saved game from the list displayed. Ya should always use QUIT when you are done playin'. That way, you are given a chance to save your game before you leave. For instance, if ya have a shaky memory, you can COPY and PASTE the text from the text window into the Scrapbook or Notepad so ya won't forget important stuff. Use CLEAN UP if a contents window is too messy. Use MESS UP if ya think it's too neat. You can use this to change the font any time to anythin' ya want. The text'll pretty itself up to match whatever font ya pick, so's ya can always read it. The Windows All of the windows in the game can be moved around the screen. If a window has a size-box (you know, that little dohickus in the lower right corner), then the window can be re-sized as well. This is all especially nice if you're a lucky Macintosh XL owner with lots of desktop to play with! There are lots of things ya can do with windows, and just in case ya aren't sure how ta do 'em, I'm gonna give ya the basics. 1) Move 'em around. All ya gotta do to move a window is point to the top part (in the title bar, if there is one), hold down the button, and move the mouse. When ya let go of the button, the window'll plop down right there. 2) Bring 'em to the front. If there's a window behind another one, just click in the one that's behind and it'll come up top. 3) Resize 'em. See that little dohickus in the lower right corner? Just point to it, hold down the button, and drag the mousie around. The window'll end up the size ya want when ya let go of the button. The Inventory, contents, and text windows have a nifty little trick to 'em. If ya want a full-size screen window, just double-click in the title bar and the window'll pop up to full size. Do it again to shrink it back to normal. You'll know it's popped up when the little box in the lower right is black instead of white. 4) Close 'em. If a window has a little box thing like this in its top left corner, you can close the window by clickin' in the box. Multiple Selection in Windows There's one last little trick that'll make things easy if ya gotta use or move more than one thing at a time in an "inventory" window. You can grab more than one thing by holdin' down the mouse button and dragging out a selection rectangle around the stuff ya wanna work with. When ya let up on the button, everything you picked will be selected. You get to move all of the things at once by pointin' to one of the selected items and movin' the mouse. When ya let go of the button, they'll all plop down in the news spot. The Prize What more could ya want? If ya want it right, you survive. But if that's not enough, keep your nose clean and turn the tables on the rats, and who knows? Ya just might get yourself one of them awards or somethin'. ============================================================================ DOCS PROVIDED BY -+*+-THE SOUTHERN STAR-+*+- for M.A.A.D. ============================================================================